![]() ![]() The characters' backgrounds contributed heavily to world lore, and they will occasionally cross paths with something from their past in the story. Q: (from NSFThermont) To what degree do you allow/encourage the players to contribute to the world's lore? He notes that he has to be careful not to hand out too many items, to avoid them becoming less interesting. Matt outlines the Dungeon Master's Guide's breakdown for magical item rarities and how they should correlate with player level and price. Q: (from Manoose) How do you handle magical items? Matt then takes a few questions from the chat room. To illustrate the usefulness of the Backgrounds system, Dan introduces his character, Salty Pete. He discusses a few of the things that he likes about D&D 5e. He describes his principles for awarding experience based on successful encounters and good in-character moments. Finally, he goes in depth on story hooks and goals, mentioning how to design an encounter during a quest.Īs far as maps go, Matt notes that they are fun and helpful, but not at all necessary for smaller groups. He discusses building a larger city, with perhaps many more factions and districts than a small one, and how this is likely to involve more improvisation from the DM. On the subject of world-building, Matt gives the example of his own home-brewed town of Stilben, and outlines how he might plan a tiefling NPC called Edge who runs the local thieves' guild in that town. Taliesin, Marisha, Orion, and Liam then help the players determine their class-specific abilities while Matt gives an introduction to the responsibilities of a Dungeon Master. The characters will be starting at level 2. Matt helps them roll their stats, explaining the six attributes and the seven different dice. Dan decides to be a dwarf rogue, Zac a tiefling fiend-pact warlock, and Ify a dwarven fighter specializing in two-handed weapons. Matt gives an introduction to character creation, starting with the race-class system. However, she is on vacation with Travis in Greece.
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